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April 2, 2015

gdceurope1.jpgThe Independent Games Festival China - which will take place this October alongside GDC China in Shanghai - has opened its call for submissions and is accepting indie game entries from the pan-Pacific area from now through July 20th.

GDC China will once again host all three main elements of IGF China, including the Independent Games Summit, the IGF Pavilion, and the prestigious IGF China Awards.

For the seventh year running the IGF Summit at GDC China will feature sessions from some of the world's top developers, while the IGF Pavilion will showcase some of the region's best independent and student games.

Continue reading "IGF China 2015 calls for pan-Pacific indie game submissions" »

March 4, 2015

The celestial exploration game Outer Wilds, from developer Team Outer Wilds, received top honors this evening at the 17th Annual Independent Games Festival. 

In addition to taking home the Seumas McNally Grand Prize for Best Independent Game (and its associated $30,000 cash prize), Outer Wilds -- an innovative intergalactic adventure in which players probe the depths of space and unravel the mysteries of the cosmos -- was also honored with the Excellence in Design award.

Capybara Games co-founder Nathan Vella returned to serve as master of ceremonies for the event, which also featured appearances from IGF chairman Brandon Boyer and videos from the comedic minds behind the Hey Ash Whatcha Playin'? video series.

Continue reading "Outer Wilds wins top honors at the 17th annual IGF Awards" »

February 27, 2015

We're happy to confirm that Double Fine founder Tim Schafer will once again take the stage during the 2015 Game Developers Conference to host the 15th annual Game Developers Choice Awards.

The same stage will also welcome back Capybara Games founder Nathan Vella as host of the Independent Games Festival awards, now in its 17th year of celebrating the work of independent game makers.

The ceremonies kick off at 6:30 PM on the evening of Wednesday, March 4th during GDC 2015 in San Francisco. 

Continue reading "Tim Schafer and Nathan Vella host next week's GDC and IGF awards" »

February 2, 2015

Game Developers Conference organizers are happy to announce that voting for the Independent Games Festival (IGF) Audience Award is now open through February 9th, 2015 at 11:59 PM PT.

This Audience Award represent an opportunity for the gaming public to weigh in and cast a vote for their favorite nominee. Anyone who would like to vote for the IGF Audience Award can visit the links below, select the name of the game they'd like to vote for from a list of nominees, and enter a valid email address -- voters will then receive an email to confirm their vote.

Continue reading "Cast your vote now for the 2015 IGF Audience Award" »

January 22, 2015

The Independent Games Festival is pleased to announce the winners for the ninth annual Student Showcase, which celebrates the brightest and most innovative creations to come out of universities and games programs from around the world in the past year, in advance of the 17th annual presentation of its prestigious awards.

This year's showcase of top student talent include the fast-paced "five minutes or less" real-time strategy game Interloper from Dutch student development team Monogon Games, the stark, fast-paced falling action game Downwell from a student developer at Tokyo's University of the Arts, and strikingly topical arcade-style experience Rooftop Cop, a game from NYU Tisch School of the Arts student Stephen Lawrence Clark, which challenges people to play through a collection of five vignettes about a police force that has forgotten who they are meant to police -- and why.

Continue reading "2015 Independent Games Festival announces Student Showcase winners" »

January 7, 2015


The Independent Games Festival (IGF) juries have announced the Main Competition finalists for its prestigious 17th annual awards, honoring the most influential and outstanding development in independent video games. The IGF has nominated over 30 extraordinary game titles released in the past year.

Candidates for the 2015 IGF Awards were distributed to a group of esteemed evaluators from across the industry for evaluation. Expert juries specializing in distinct disciplines for each category then selected the IGF finalists following playthroughs and recommendations from the nearly 650 IGF Main Competition entrants.

This year's finalists are led by various standout titles nominated for multiple awards, including inkle's globe-trotting interactive fiction game 80 Days, Croteam's philosophical first-person puzzle game The Talos Principle and the brutally earnest wartime survival simulator This War Of Mine from 11 Bit Studios.

Continue reading "2015 Independent Games Festival announces Main Competition finalists" »

January 5, 2015

igfawards.jpgThe juries behind GDC 2015's Independent Games Festival continue to take form with an exciting lineup of highly lauded developers and industry professionals to decide the finalists for the awards this March.

2015 IGF Main Competition finalists will be announced later this week, but in advance of that, following the announcement of the jurors taking part in our Excellence in Design and Excellence in Audio panels, below you can find the confirmed jurors for our remaining juries.

These are Excellence in Visual Arts, and Excellence in Audio Awards, and our special Nuovo award, recognizing excellence in shorter-form, more esoteric games. The remaining juries being announced today are as follows:

Continue reading "More esteemed developers, artists join IGF 2015 Jury Panels" »

December 19, 2014

igf-student.jpgProceedings are well underway for the jurying phase of the 2015 Independent Games Festival, in which discipline-specific experts play and discuss the merits of the nearly 650 games entered in the 2015 Festival Main Competition, all of which continue to push the boundaries of video game development and design.

As in prior years, an extraordinary group of game development notables are evaluating IGF 2015's standout entries. Today we're happy to begin to announce members of some of these discipline-specific jury panels.

After first-round IGF judging from more than 200 helpers, these panels -- composed of creators from studios both large and small -- will ultimately determine the finalists and winners of the various IGF 2015 awards at Game Developers Conference 2015.

Below are the jurors who have volunteered their time and talent for the Excellence in Design Award, and Excellence in Audio Award, in alphabetical order:

Continue reading "2015 IGF Announces Design, Audio Juries" »

November 26, 2014

IGF1.jpgThe 17th annual Independent Games Festival -- the longest-running and largest independent games festival worldwide -- is months away, and today officials are proud to announce another year of record entries for IGF 2015's Student Competition.

This year's Student Competition, which will display finalists and show winners at Game Developers Conference 2015 in March, took in over 360 game entries across all platforms -- console, PC and mobile -- from a broad array of the world's most prestigious universities, games programs, and high schools.

Together with the Main Competition submissions, this year's IGF has taken in over 1,000 entries total -- once again surpassing the festival's record across the Main and Student Competitions.

Continue reading "IGF 2015 Student Competition sees record-setting number of entries" »

November 10, 2014

Earlier today, one of our returning judges and jurors resigned from the festival following an extensive campaign from third parties regarding a tweet that was made some days ago -- claims about which we had already investigated and very quickly found to be made entirely in jest -- and we'd like to now offer an apology for and a clarification on our response.

One of the reasons we invite hundreds of judges to take part in the first round of the IGF process is explicitly so that we can have a diversity of opinion from developers of games both large and small, academics, journalists, and other representatives of games culture at large. We believe that it's only through this diversity that the IGF can properly represent and celebrate the advancement and evolution of the medium, as more voices broaden the idea of what games can be.

Continue reading "An apology and a statement on IGF inclusivity" »

November 4, 2014

13280149844_24e5d76127_m.jpgThe 17th annual Independent Games Festival -- the longest-running and largest showcase for independent developers -- recently closed its call for submissions, and officials are proud to announce the festival has seen more than 600 entries for its Main Competition once again.

In total, the festival -- which is co-located with Game Developers Conference 2015 -- attracted 639 Main Competition entries from both established indie developers and first-time entrants.

Continue reading "IGF 2015 welcomes packed lineup of Main Competition entrants" »

October 17, 2014

Developers, don't forget: The Main Competition submission deadline for the 2015 Independent Games Festival ends next week on Wednesday (10/22) at 11:59PM PDT.

The Independent Games Festival is the signature competition for indie games, to be held for a 17th year during GDC 2015 in San Francisco next March. This directly follows a record-breaking year which saw nearly 900 entries for the 2014 event, including top prizewinners like Device 6, The Stanley Parable, Gorogoa and Papers, Please.

Continue reading "Reminder: IGF 2015 Main Competition deadline ends on Wednesday!" »

September 19, 2014

The Independent Games Festival China has revealed the Main Competition and Student finalists for its 2014 award ceremony, which celebrates the most creative indie games from throughout the Pan-Pacific area.

The GDC China co-located event is now in its fifth year, and this time around the finalists include indie games such as the rhythmic puzzler Duet, Q-Games' multiplayer open-world platformer Nom Nom Galaxy and more.

Continue reading "IGF China 2014 reveals Main Competition and Student finalists" »

September 8, 2014

You may have recently seen some odd claims of collusion between independent developers/funders & both the Independent Games Festival and Indiecade, most recently with untrue allegations that select independent developers have worked to 'fix' both award events.

The IGF (and its parent company, which has looked into these claims) would like to assure all entrants and gamers that we take the idea of conflict of interest seriously in selecting our judging and jurying pools. Worries about the Independent Games Festival are nothing new (thanks to its perceived 'star-making' qualities), but for those who are unaware, we'll explain again how the process works.

The explanation below is the process we've had in place since 2011, and, in the interest of transparency, it will be officially added to our FAQ in the coming days:

Continue reading "IGF statement re: judging process" »

August 6, 2014

Submissions are now officially open for the 2015 Independent Games Festival, the signature competition for indie games, to be held for a 17th year during GDC 2015 in San Francisco next March. This directly follows a record-breaking year which saw nearly 900 entries for the 2014 event, including top prizewinners like Papers, Please, Luxuria Superbia and DEVICE 6.

The deadlines for the Main and Student Showcase categories for the 17th IGF are October 22th and October 31st, 2014 respectively, with finalists announced in January 2015. Finalists' games will once again be playable at the packed IGF Pavilion on the Game Developers Conference 2015 Expo Floor, and will compete for over $50,000 in prizes.

Continue reading "2015 Independent Games Festival opens call for submissions" »

July 31, 2014

chairman_2012s.jpg

Hi everyone, and welcome again to the 2015 Independent Games Festival, our 17th annual ceremony celebrating the best in independent games. As you read this post, we will have just begun accepting submissions for this year's festival, which will remain open until Wednesday, October 22nd for our Main Competition, and October 31st for our Student Competition.

As usual, the festival will culminate with our awards show on Wednesday, March 4th, 2015, during Game Developers Conference 2015, located at the Moscone Center in San Francisco.

Typically, this is the bit of this blog post where I outline our changes to the festival, but after a few years of larger outward-facing policy shifts, this year we're holding steady with the same rules as 2014, and continuing to focus our enhancements on the backend that our entrants, judges and juries use, to make it easier than ever to submit, discover and rate the games we receive.

Interested in being a judge in IGF 2015?

With that said, we would like to extend the same invitation as we did late last year and open a call for new judges via this application form. We're always looking for more diverse voices to make up our judging body for both the Main and Student competition, and this form is your way of expressing your interest.

If you are involved in the games industry in any capacity and are not submitting a game to this year's festival, feel free to express your interest in becoming a judge by filling out this form. Please note that we can't guarantee all applications will be accepted -- if you've been selected, you'll receive an email from us when our judging process has begun.

Now that submissions are officially open for IGF 2015, you can refer to our official rules for both the Main and Student Competitions in much greater detail.

If you have any questions about any of the detailed changes above, please don't hesitate to drop us an email at chairman@igf.com to discuss this further. Hope you're all having a great year, and we're all looking forward to seeing what you're all preparing for this year's Festival!

April 7, 2014

The Independent Games Festival China - which will take place this October alongside GDC China in Shanghai - has opened its call for submissions and is accepting indie game entries from the pan-Pacific area from now through July 25.

GDC China will once again host all three main elements of IGF China, including the Independent Games Summit, the IGF Pavilion, and the prestigious IGF China Awards.

Now in its sixth year, the IGF Summit at GDC China will feature sessions from some of the world's top developers, while the IGF Pavilion will showcase some of the region's best independent and student games.

Continue reading "IGF China 2014 seeking pan-Pacific indie game submissions" »

March 20, 2014

Lucas Pope's Papers, Please won the Seumas McNally Grand Prize for Best Independent Game and its accompanying $30,000 cash prize this evening at the 16th Annual Independent Games Festival, which took place this evening as part of the 2014 Game Developers Conference at the Moscone Convention Center in San Francisco.

Pope's inventive and evocative game, centered around the protocols and moral challenges of working as an immigration agent under a dictatorial regime, was also honored for its achievements in Narrative and Design during the event.

Capybara Games co-founder and all-around charming fellow Nathan Vella served as master of ceremonies for the event, which featured appearances from IGF chairman Brandon Boyer and videos from the comedic minds behind the Hey Ash Whatcha Playin'? video series.

Continue reading "Papers, Please takes the grand prize at 16th annual IGF Awards" »

February 24, 2014

igfawards.jpgGame Developers Conference organizers have announced that Audience Award voting for the Independent Games Festival Main Competition Awards is now open through March 1, 2014 at 9PM PT.

This Audience Award represents an opportunity for the gaming public to weigh in and cast a vote for their favorite IGF Main Competition finalist.

The winner of the Audience Award will be announced Wednesday, March 19 during the 2014 Game Developers Conference at the Moscone Center in San Francisco, CA.

Continue reading "Audience Award voting now open for 2014 IGF awards" »

February 7, 2014

igfawards.jpgGamasutra's Alex Wawro highlights more top-tier games that were nominated by jurors for this year's IGF, but didn't achieve the critical mass of votes necessary to be named a finalist.

In the wake of the IGF 2014 Main Competition finalists announcement, we've been working to shed some light on the selection process and highlight some of the games that didn't garner enough critical mass to be nominated as a finalist.

The main IGF competition has a panel of judges that includes representatives from the mainstream game industry, previous IGF winners and finalists, other independent game developers, and a smattering of indie-friendly game journalists.

Continue reading "Beyond the finalists: IGF 2014 Best In Visual Art jury picks" »

January 31, 2014

indiegiving1.jpgOrganizers of the 2014 Game Developers Conference are announcing a partnership with the Indie Giving charity effort for the second year running, donating 30 GDC Indie Games Summit tickets to the 2014 Indie Giving event.

As part of the agreement with Indie Giving, which is run by FGL head and indie community veteran Chris Hughes, generous indie game makers will get an exclusive opportunity to buy the now sold-out IGS pass.

By doing so they agree to volunteer on an onsite project just before GDC 2014, with 100 percent of their Indie Giving package price going directly to the Hands On Bay Area nonprofit and its partners.

Continue reading "GDC 2014 donates Indie Games Summit tickets to Indie Giving charity" »

January 29, 2014

igfawards.jpgGamasutra's Alex Wawro highlights more top-tier games that were nominated by jurors for this year's IGF, but didn't achieve the critical mass of votes necessary to be named a finalist.

In the wake of the IGF 2014 Main Competition finalists announcement, we've been working to shed some light on the selection process and highlight some of the games that didn't garner enough critical mass to be nominated as a finalist.

Here's how it works: the main IGF competition has a diverse panel of judges that includes representatives from the mainstream game industry, previous IGF winners and finalists, other independent game developers, and a smattering of indie-friendly game journalists.

Continue reading "Beyond the finalists: IGF 2014 Best In Narrative jury picks" »

January 22, 2014

igf.jpgThe Independent Games Festival has announced the eight Student Showcase winners for the 16th annual presentation of its prestigious awards, celebrating the brightest and most innovative creations to come out of universities and games programs from around the world in the past year.

This year's showcase of top student talent include the open-world cowboy whodunit Westerado from Dutch student developers Ostrich Banditos, the forced perspective puzzle game Museum of Simulation Technology from a student at Carnegie Mellon's Entertainment Technology Center, and strikingly topical co-op hacker game Cyber Heist, a game from students at the University of Utah which challenges a devious Thief/Hacker duo to work together and take down the U.S. Department of Education in 2114, eliminating student debt forever.

In total, this year's Student Competition took in nearly 350 game entries across all platforms -- PC, console and mobile -- from a wide diversity of the world's most prestigious universities and games programs, making the Student IGF one of the world's largest showcases of student talent.

Continue reading "2014 Independent Games Festival announces Student Showcase winners" »

January 14, 2014

igfawards.jpgGamasutra's Alex Wawro highlights more top-tier games that were nominated by jurors for this year's IGF, but didn't achieve the critical mass of votes necessary to be named a finalist.

Now that the IGF 2014 Main Competition finalists have been announced, let's talk a bit more about the selection process.

The main IGF competition has a diverse panel of judges that includes representatives from the mainstream game industry, previous IGF winners and finalists, other independent game developers, and a smattering of indie-friendly game journalists.

Continue reading "Beyond the finalists: IGF 2014 Best In Audio jury picks" »

January 7, 2014

igf2014announce1.jpgThe Independent Games Festival (IGF) juries have announced the Main Competition finalists for its prestigious 16th annual awards, honoring the most influential and outstanding development in independent video games. The IGF has nominated over 30 extraordinary game titles released in the past year.

Candidates for the 2014 IGF Awards were distributed to nearly 375 elite judges for evaluation. Expert juries specializing in distinct disciplines for each category then selected the IGF finalists following playthroughs and recommendations from the more than 650 IGF entrants. The numbers of entries have increased significantly from previous years, and are a testament to the growing popularity and importance of the IGF.

Continue reading "2014 Independent Games Festival announces Main Competition finalists" »

December 17, 2013

igfawards.jpgThe juries behind GDC 2014's Independent Games Festival continue to take form with an exciting lineup of highly lauded developers and industry professionals to decide the finalists for the awards this March.

While the juries are still being finalized as we move toward selection of IGF finalists, here are the confirmed jurors for the Excellence in Visual Arts and Excellence in Audio Awards, in alphabetical order (you can see jurors in additional categories here):

Continue reading "More noteworthy devs join IGF 2014's jury panels" »

December 9, 2013

igf-student.jpgGDC 2014's Independent Games Festival is shaping up to be one of the most exciting ever, thanks to hundreds of indie game developer entrants who are pushing the boundaries of video game development and design.

Some of the most notable people in game development will be evaluating IGF 2014's standout entries. Today we're happy to announce members of some of our discipline-specific jury panels. These panels -- composed of game industry professionals, notable independent game developers and former IGF award winners -- will determine the finalists and winners of the various IGF 2014 awards.

While the juries are still being finalized for other categories as we move toward selection of IGF finalists, here are the confirmed jurors for the Excellence in Narrative Award, Nuovo Award and Excellence in Design Award, in alphabetical order:

Continue reading "Influential game devs join IGF 2014's jury panels" »

November 11, 2013

The organizers of the 16th annual Independent Games Festival -- the longest-running and largest festival relating to independent games worldwide -- are proud to announce another year of record entries for IGF 2014's Student Competition.

This year's Student Competition, which will display finalists and show winners at Game Developers Conference 2014, took in almost 350 game entries across all platforms -- PC, console and mobile -- from a wide variety of the most prestigious universities, games programs, and even high schools from around the world.

Together with the Main Competition submissions, this year's IGF has taken in over 1,000 total entries -- once again surpassing the festival's record across the Main and Student Competitions.

This year's Student Competition includes lauded entries such as University of Washington-developed and over 400% Kickstarted action platformer roguelike-like Risk of Rain and HKU University of the Arts Utrecht-developed Wild West action adventure Westerado.

Continue reading "IGF 2014 sees record Student Competition entries, over 1,000 total" »

October 24, 2013

The organizers of the 16th annual Independent Games Festival -- the longest-running and largest showcase for independent developers -- are proud to announce that the event has once again seen record entries for its latest Main Competition.

In total, the GDC 2014 co-located festival attracted 656 Main Competition entries from both established indie developers and first-time entrants, handily beating last year's high score of 589.

Some of the hundreds of promising titles entered in this year's IGF Main Competition include Stoic's turn-based strategy RPG The Banner Saga, Impromptu Games's puzzle platformer InFlux, and David S. Gallant's I Get This Call Every Day.

The entrants also feature titles such as Vlambeer's Nuclear Throne, TAISO by Zacozaco, and Quadrilateral Cowboy by Blendo Games. You can check out the full list of IGF entries here.

Continue reading "IGF 2014 organizers announce record Main Competition entrants" »

October 4, 2013

Don't forget: The Main Competition submission deadline for the 2014 Independent Games Festival is in two weeks!

The Independent Games Festival is the signature competition for indie games, to be held for a 16th year during GDC 2014 in San Francisco next March. This directly follows a record-breaking year which saw nearly 900 entries for the 2013 event, including top prizewinners like FTL: Faster Than Light, Cart Life, and Kentucky Route Zero.

The deadlines for the Main and Student Showcase categories are October 19th and October 31st, 2013, respectively, with finalists announced in January 2014. Finalists' games will be playable at the IGF Pavilion on the Game Developers Conference 2014 Expo Floor, and will compete for nearly $60,000 in prizes.

The Independent Games Festival is the longest-running and highest profile independent video game festival, summit and showcase. It has served as a springboard for several games that have gone on to become critical and cultural hits. Previous IGF prize winners from the past 16 years include Spelunky, Fez, Minecraft, Limbo, World of Goo, Braid, Castle Crashers, Everyday Shooter and many more of the game industry's breakthrough independent titles.

Continue reading "Reminder: IGF 2014 Main Competition deadline is in two weeks" »

 
 

 

 

 
 
 
 
 
     
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