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Independent Games Festival Press Coverage

Over the history of the Independent Games Festival, there's been a great deal of media coverage of the festival itself, including interviews with the creators, impressions of the games, and blogs and stories on the IGF Awards themselves.

We've compiled some of the notable press mentions of the IGF here - please contact us if you have other examples that we haven't yet listed.

2008 Independent Games Festival

BinaryJoy: Interview with Crayon Physics Deluxe Creator, Petri Purho.

Joystiq: IGF Finalists announced.

GameSpy: Fargo picks his favorites of the IGF Finalists.

More coming soon....

2007 Independent Games Festival

Joystiq: Liveblog of IGF and GDCA awards coverage, including awards commentary as they were handed out.

Australian Center for the Moving Image: ACMI will run a 'Best of the Independent Games Festival 2007' exhibit until February 2008, highlighting winners and nominees from IGF 2007.

Gamasutra: Interviews with creators of IGF entrants Gibbage, Gamma Bros, Prime Time: Maths Adventure, Eets, Plasma Pong, SpaceStationSim, Minions Of Mirth, Everyday Shooter, Sim Tractor, Kudos, Aquaria, Golf?, Virtual Villagers, New Star Soccer 3, Armadillo Run, Motorama, and Dangerous High School Girls In Trouble! - click on each game name to read the interview.

Gamasutra: Interview with Paul Ohanian, associate producer and programmer for Weekday Warrior, the Half-Life 2 mod awarded Best Singleplayer FPS Mod. Interview with Dan Menard and Rex Riepe of ES Team, the group behind Best Multiplayer FPS Mod Eternal Silence, a Half Life 2 mod.

2006 Independent Games Festival

Introversion Software: Recap of the awards from the perspective of Darwinia's developers.

Australian Center for the Moving Image: ACMI ran a 'Best of the Independent Games Festival 2006' exhibit from August until November 2006, highlighting winners Darwinia, Cloud, Rumble Box, Weird Worlds, and many more.

Gamasutra: Awards results and summary from IGF 2006.

GameSpy: In-depth preview of all the IGF 2006's awards finalists.

GameDev: Main Competition interviews with Ankama (Dofus), Flashbang Studios (Glow Worm), Insert Coin (Rumble Box), Oddlabs (Tribal Trouble), Rabidlab (Dodge That Anvil!), 21-6 Productions (TubeTwist), Atomic Elbow (CrazyBall), Grubby Games (Professor Fizzwizzle), Ominous Development (Strange Attractors), and Pocketwatch Games (Wildlife Tycoon: Venture Africa).

Eurogamer: Review of IGF Grand Prize finalist Weird Worlds.

Gamasutra: IGF finalist interviews with Dodge That Anvil's Jack Grandchamp, The Witch's Yarn's Keith Nemitz, Dofus' Thomas Bahon, and Putt Nutz' Suzanne Brooks, as well as IGF Student Showcase finalists such as Cloud's Cloud Team, Goliath's Level 11 Games, Ocular Ink's Pistachio Productions, and Ballistic's Ballistic Team.

Gamasutra: Additional finalist interviews with Professor Fizzwizzle's Ryan Clark, Dad 'N Me's Dan Paladin, Wildlife Tycoon's Andy Schatz, Rumble Box's Joe Bourrie & Patrick Hackett, and Tube Twist's Justin Mette.

GamaSpot: IGF nominees announced.

Penny Arcade: Endorsement of Darwinia and the Independent Games Festival's resulting demos.

Eurogamer: Impressions of the Grand Prize finalists.

2005 Independent Games Festival

Newgrounds: Photo diary of the 2005 IGF awards.

GameSpy: Previews for three of the Web/Downloadable winners.

Orange County Register: Profile of local entrant Reflexive Entertainment.

Wired: Budget-conscious discussions with IGF and GDC awards attendees.

Gamedev: Interview with IGF co-chair Simon Carlesss.

GI.biz: Examining innovation and the atmosphere at IGF.

Gamasutra: Winners of the 2005 Independent Gaming Festival are announced.

Note To Members Of The Media

Those eligible to register as press may receive a pass that grants access to the GDC for the purpose of covering the Independent Games Festival.

Please note that you must be working editorial press covering the interactive entertainment industry. Sales, advertising, public relations and marketing personnel are not eligible to register as press.

All registered press must show a picture I.D. and supply at least two of the following credentials:

  • A business card or a copy of a masthead that includes name, editorial title (staff writer, editor, etc.) and the publication's logo.
  • Two bylined articles pertaining to game development and/or the interactive entertainment business written by the journalist in the last six months OR a game industry publication's masthead with journalist's name as a staff writer.
  • A letter from the journalist's editor, on the media outlet's stationery, stating that they are assigned to cover the IGF.

Individuals who do not meet the above criteria will need to register as a paid conference attendee to gain admittance to GDC -- no exceptions.

For further information, please contact:

Mellisa Andrade
Marketing Coordinator
Think Services Game Group
gdcfeedback@think-services.com

 
 

 

 

 

 
 
 
 
 
     
 
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