INDEPENDENT GAMES FESTIVAL
            HOME    ABOUT THE IGF    FINALISTS & WINNERS    SUBMIT YOUR GAME    PRESS    SPONSORS
 
 
  2008 IGF ENTRANTS | STUDENT ENTRANTS  
   
  2007 IGF WINNERS | ENTRANTS | MOD ENTRANTS | FINALISTS | VIDEO  
   
  2006 IGF WINNERS | ENTRANTS | STUDENT ENTRANTS | PICTURES | VIDEO  
  break  
  2005 IGF WINNERS | ENTRANTS | STUDENT ENTRANTS | PICTURES | VIDEO  
  break  
  2004 IGF WINNERS | ENTRANTS | STUDENT ENTRANTS | PICTURES  
  break  
  2003 IGF WINNERS | ENTRANTS | STUDENT ENTRANTS | PICTURES  
  break  
  2002 IGF WINNERS | ENTRANTS | PICTURES  
  break  
  2001 IGF WINNERS | PICTURES  
  break  
  2000 IGF WINNERS | PICTURES  
  break  
  1999 IGF WINNERS | PICTURES  
 
 
 

06.31.08 We are pleased to announce the IGF 2009 Call for Submissions! Please see the 'Submit Your Game' page for more information on deadlines and submission methods.

 
 
 
   
   
   
 
 
 

2006 - Grand prize winner Darwinia gets both digital distribution via Valve's Steam system and U.S. retail distribution from new indie label Cinemaware Marquee.

2005 - Multi award-winner Alien Hominid receives publishing deals in the U.S. (via O3 Publishing) and Europe(via Zoo Digital), much critical acclaim, and even spawns a mobile version.

2004 - Innovative casual strategy game Oasis wins the web/downloadable grand prize, going on to launch on major online portals the following year.

2003 - Super X Studios' Wild Earth, a photographic game based around a worldwide safari, takes multiple prizes and subsequently becomes a motion simulator ride.

2000 - Tread Marks, created by the late Seumas McNally, which the IGF's grand prize is now named after, wins 3 major awards.

1999 - Vicarious Visions, now a major handheld / console developer, honored for Terminus.

 
   
   
   
   
 
 
 
 
 
 
 
 
 
  2004 IGF Pictures  
   
 

An onlooker checks out IGF Competition finalist Bontago, by Circular Logic. This game was developed by a team of students from DigiPen, and won the "Innovation in Game Design" award in the Open category.
 
   
 

The 2004 IGF Pavilion on the expo floor of the Game Developers Conference, showing the Web/Downloadable category entries on the left, the Open category entries on the right, and the IGF Student Showcase entries in the center distance.
 
   
 

Iain McNeil of Slitherine Software demonstrates Spartan for an onlooker.
 
   
 

One of the pirates from Three Rings Designs showing off Puzzle Pirates.
 
   
 

Some big boxing gloves, hyping up IGF finalist Billiard Boxing by Shizmoo Games.
 
   
 

Students from Iowa State showing off their IGF Student Showcase entry, Treefort Wars.
 
   
 

Puzzle Pirates won two awards, "Technical Excellence" and the "Audience Award".
 
   
 


Slitherine Software accepts the "Innovation In Visual Art" award for Spartan.

 
   
 

The developers at Digital Eel celebrate the second of their two awards during the evening. This time, the "Innovation in Visual Art" award for Dr. Blob's Organism.
 
   
 

Gabby Dizon accepts the "Innovation in Game Audio" award for Anito: Defend a Land Enraged.
 
   
 

Carter Lipscomb from America Online, introducing the "Project Goldmaster" award.
 
   
 

The team from Flashbang Studios accepting the AOL/Cartoon Network "Project Goldmaster" award.
 
   
 

Jesse Hayes from S2 Games accepts the Seumas McNally Grand Prize (Open Category) for Savage: The Battle for Newerth.
 
   
 

Andrew Leker and Marc LeBlanc accepting the Seumas McNally Grand Prize (Web/Downloadable Category) for Oasis.
 
   
 

 

 

 

 
 
 
 
 
     
 
Privacy Policy | Terms of Use | Webmaster
Copyright © 2006 CMP Media LLC. All rights reserved.