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« IGF China 2011 Announces Main Competition, Student Finalists | Main | Reminder: 24 Hours To 2012 IGF Main Competition Deadline »

2012 Indie Games Summit Opens Submissions, Reveals Special GDC Pass

[Continuing his posts on the Independent Games Festival and related events, IGF Chairman Brandon Boyer calls for 2012 Independent Games Summit lecture submissions, also unveiling a new indie-centric pass for GDC 2012.]

A quick note in case you missed the news: the call for submissions has officially been opened for all Summits at the 2012 Game Developers Conference -- including the new Games for Change @ GDC Summit and the Game IT Summit -- but, most relevantly, the latest edition of our Independent Games Summit.

The Independent Games Summit represents the voice of the independent game developer at GDC. It features lectures, postmortems and roundtables from some of the most notable independent game creators, including many former and current Independent Games Festival finalists and winners.

Next year's sixth edition, the 2012 Independent Games Summit, takes place at Moscone Center in San Francisco on March 5th-6th, 2012 during GDC 2012 (March 5th-9th), seeks to highlight the brightest and the best of indie development, with discussions ranging from game design philosophy, distribution, business, marketing, and much more.

Have a presentation in mind you think would be a good fit for the 2012 Indie Summit? Head to the official GDC 2012 website, where you can find information on submission guidelines, restrictions, and more. Submissions will remain open though Monday, October 31 at 11:59pm ET.

To get a sense of what Indie Games Summit content is like, you can browse a large section of free archived talks from prior GDCs in the free section of GDC Vault, including Wolfire's Humble Indie Bundle breakdown and Monaco dev Andy Schatz on "How To Win The IGF In 15 Weeks Or Less" from the 2011 Indie Games Summit.

There's also more free content from the GDC Europe's debut Indie Games Summit, including B.U.T.T.O.N. co-creator Douglas Wilson on "deputizing the player", and Amnesia co-creator Thomas Grip's super crowd-pleasing talk on breaking game design rules to evoke emotions and achieve success.

Looking forward to seeing what you come up with! Let us know at chairman@igf.com if you've got any comments or questions about the 2012 Indie Games Summit, which I help to program alongside indie game veterans Matthew Wegner and Steve Swink.

And one more thing... GDC organizers have announced that there will be a special Independent Games Summit pass for Game Developers Conference 2012. We've listened to the community, and we're trying this limited-edition pass, available at a special reduced price for indie game creators worldwide.

The GDC 2012 Indie Games Summit pass will be purchasable as soon as GDC registration opens in the next 2-3 weeks. It'll get you in to the March 5th-6th Indie Games Summit, as well as the IGF Awards, Expo show floor and Game Career Seminar, among other things. We'll blog about it again as soon as it's available.

 
 

 

 

 
 
 
 
 
     
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