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« 2012 Independent Games Festival Reveals Student Entries | Main | IGF Announces Multi-Year Partnership With Microsoft For 'XBLA Prize' »

2011 Independent Games Festival China Winners Announced

Organizers of the third annual Independent Games Festival China have announced the winners for this weekend's indie showcase in Shanghai, with Feng Li's 2D action beat-em-up Pixel May Cry (pictured) taking home the prize for Best Game, in addition to a host of other notable winners.

Following the announcement of the IGF China finalists in September, the selected teams attended a special awards show at the Shanghai Exhibition Center during GDC China on Saturday night, where the winners took home a prestigious IGF award, and a cash prize ranging from RMB3,000 ($450 USD) to RMB20,000 ($3,060 USD).

Guest presenters from the independent games community on hand to help give out awards included GDC China Independent Games Summit speakers such as Amir Rao (Bastion), Baiyon (PixelJunk Eden/4am) and Jenova Chen (Flower/Journey).

Winners announced at the show include aBit Games' rhythm counting game Super Sheep Tap, WitOne Games' fantasy RPG Pocket Warriors, and Ant Hive Games' The Line HD, which took home the award for Best Mobile Game.

The full lineup of winners at the 2011 IGF China is as follows:

Main Competition

Best Game: Pixel May Cry, by Feng Li, China [RMB20, 000 ~ $3,060 USD]
Best Mobile Game: The Line HD, by Ant Hive Games, China [RMB10, 000 ~ $1,530 USD]
Excellence In Audio: Super Sheep Tap, by aBit Games, China [RMB5,000 ~ $760 USD]
Excellence In Technology: Void, by DigiPen Institute of Technology, Singapore [RMB5,000 ~ $760 USD]
Excellence In Visual Arts: Pocket Warriors, by WitOne Games, China [RMB5,000 ~ $760 USD]

Student Competition

IGF China Best Student Game: Void, by DigiPen Institute of Technology, Singapore [RMB10, 000 ~ $1,530 USD]
IGF China Excellent Student Winner: Pixi, by DigiPen Institute of Technology, Singapore [RMB3,000 ~$450 USD]
IGF China Excellent Student Winner: Robotany, by Singapore-MIT GAMBIT Game Lab, Singapore [RMB3,000 ~$450 USD]

As the event took shape, IGF China received high-quality submissions from multiple Chinese provinces, Hong Kong, Hong Kong, Taiwan, Macao, Korea, Singapore, Malaysia, Australia, New Zealand, India, Iran and beyond.

The winners were chosen by a panel of expert jurors, including Kevin Li (CEO, TipCat Interactive), Monte Singman (CEO, Radiance Digital Entertainment), Xubo Yang (director of digital art lab and assistant professor at Shanghai Jiaotong University's School of Software), Haipeng Yu (producer, Tencent Shanghai), and jury chairman Simon Carless, IGF Chairman Emeritus and EVP of the GDC shows and Gamasutra.

The Independent Games Festival's outreach into Asia is part of GDC China, which is taking place at the Shanghai Exhibition Center in Shanghai, China from November 12-14.

 
 

 

 

 
 
 
 
 
     
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