| |
 |
|
 |
| |
PLATINUM SPONSOR: |
|
| |
|
|
| |
|
|
| |
DOWNLOAD PARTNER: |
|
| |
|
|
| |
|
|
| |
GOLD SPONSOR:
|
|
| |
|
|
| |
|
|
| |
SILVER SPONSOR:
|
|
| |
|
|
| |
|
|
| |
STUDENT SHOWCASE PLATINUM SPONSOR:
|
|
| |
|
|
| |
|
|
| |
|
|
| |
IGF MEDIA SPONSORS: |
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
 |
|
 |
 |
 |
 |
 |
|
 |
| |
2006 - Grand prize winner Darwinia gets both digital distribution via Valve's Steam system and U.S. retail distribution from new indie label Cinemaware Marquee.
2005 - Multi award-winner Alien Hominid receives publishing deals in the U.S. (via O3 Publishing) and Europe(via Zoo Digital), much critical acclaim, and even spawns a mobile version.
2004 - Innovative casual strategy game Oasis wins the web/downloadable grand prize, going on to launch on major online portals the following year.
2003 - Super X Studios' Wild Earth, a photographic game based around a worldwide safari, takes multiple prizes and subsequently becomes a motion simulator ride.
2000 - Tread Marks, created by the late Seumas McNally, which the IGF's grand prize is now named after, wins 3 major awards.
1999 - Vicarious Visions, now a major handheld / console developer, honored for Terminus. |
|
| |
|
| |
|
| |
|
| |
|
 |
|
 |
 |
 |
 |
|
|
 |
 |
|
 |
| |
2009 Independent Games Festival Games:
|
|
| |
Main Competition Audience Award |
|
| |
 |
|
| |
Welcome to the Audience Award page for the the 2009 Independent Games Festival! These fantastic Audience Award finalists - who have qualified by being a Main Competition finalist and submitting a playable public demo of their game - have been picked out of 226 entries by our esteemed panel of industry judges. Now it's time for you, the gamer, to weigh in and pick your favorite.
Download each game you're interested in and when you're done place your vote here. Note that an email address is required in order to better track the votes. Have fun and thanks for playing!

Audience award game downloads are powered by FilePlanet.
| |
| |
 |
|
| |
|
|
Musaic Box
KranX Productions
Musaic Box is a prototype of the unique music genre where you have to solve the puzzles using your ears.
Your task is to collect music puzzle from original melody. If you got stuck you can try to solve it geometrically.
Nominations:
Audio Award Design Award
|
|
|
The Maw
Twisted Pixel Games
The Maw is a full featured 3D action/adventure game for Xbox LIVE Arcade! Returning from a routine mission, a Galactic Bounty Hunter ship crash lands on a strange planet, leaving the captured Frank (our hero) and a tiny glowing blob in a cage labeled 'THE DEADLIEST ORGANISM IN THE UNIVERSE' as the only survivors.
Nominations:
Technical Excellence
|
|
|
The Graveyard
Tale of Tales
The Graveyard is a very short computer game designed by Auriea Harvey and Michaël Samyn. You play an old lady who visits a graveyard. You walk around, sit on a bench and listen to a song. It's more like an explorable painting than an actual game. An experiment with realtime poetry, with storytelling without words.
Nominations:
Innovation Award
|
|
|
You Have To Burn The Rope
Kian Bashiri
You Have To Burn The Rope is a game about interactivity and false choices. It is a completely predetermined experience, you might call it an anti-game. Most importantly it is a joke, a parody!
Nominations:
Innovation Award
|
|
|
PixelJunk Eden
Q-Games Ltd.
A game where you leap and swing among organic physically simulated 'alien' plantlife, smashing things and growing more plants as you go.
This game is fully independently funded by Q-Games Ltd.
Nominations:
Visual Award Audio Award Technical Excellence
|
|
|
Mightier
Ratloop, Inc
Step away from the computer! Welcome to Mightier, the action puzzler that pulls you away from the screen to solve puzzles by hand with pencil and paper.
Using a color printer and web camera, the game prints puzzle pages for you to draw on, then captures the results when you're done.
Nominations:
Innovation Award
|
|
|
Between
Jason Rohrer
A networked game for two players about consciousness and isolation.
Nominations:
Innovation Award
|
|
|
Retro/Grade
24 Caret Games
Rick Rocket has just saved the universe from an evil alien armada. Unfortunately, the massive destruction he left in his wake has caused a temporal anomaly that has reversed the flow of time. The player must assume control of Rick’s spacecraft and fight through the epic space battle... backwards!
Retro/Grade is an innovative game that fuses the white knuckle thrills and over the top visuals of a shooter with the broad appeal of a music game.
Nominations:
Design Award Audio Award
|
|
|
Cortex Command
Data Realms, LLC
In Cortex Command, you play as a prospector and explorer in a time where complete cybernetics and whole-body amputations are common practice. Your severed brain is able to control many different types of bodies remotely from its underground bunker: clones, robots, spaceships, defensive turrets, and so on.
Nominations:
Technical Excellence
|
|
|
IncrediBots
Grubby Games
Build custom robots in your browser with IncrediBots! Design your robot by drawing shapes, joints, motors, and more! Then, pilot your machine using your own custom key bindings. How will your robot fare in the hurdles challenge? Or archery? Or off-road?
Nominations:
Technical Excellence
|
|
|
CarneyVale Showtime
Singapore-MIT Gambit Game Lab
In CarneyVale: Showtime, you play as Slinky, a circus acrobat trying to rise up the ranks by performing acrobatic tricks and death-defying stunts through increasingly complex arenas.
Nominations:
Seumas McNally Grand Prize
|
|
|
Osmos
Hemisphere Games
Enter the ambient world of Osmos.
Experience elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electro-acoustic soundtrack.
Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax... good things come to those who wait.
Nominations:
Seumas McNally Grand Prize Design Award Technical Excellence
|
|
|
Brainpipe
Digital Eel
Brainpipe is an easy to pick up first person perspective game of real time spatial navigation and quick reflexes. Supported by hypnotic graphics, ear tickling sound effects and immersive dreamscape music, its free floating forward moving intensity gradually increases from serene to frenetic as you play
Nominations:
Audio Award
|
|
|
Coil
From The Depths
Coil is an experimental 'art' game that plays out more like a song or painting then an actual 'game'. I was basically trying to create an experience that put the player into an open minded space and let them question not only what the game was about, but what a game can actually be.
Nominations:
Innovation Award
|
|
|
Dyson
Rudolf Kremers and Alex May
Dyson is a real-time strategy game about self-replicating mining machines in an asteroid belt. You must ensure your survival by colonising other asteroids in the belt and eradicating the other mining machine types that have the same goal.
Nominations:
Seumas McNally Grand Prize
|
|
|
|
|
|
|