2014 Student Competition Entrants

by Simon ROBICHON / Marion MOLLET / Mélanie JAYASOORIYA / Quentin RIVIALE / Alexandre VONG / Virginie BARBELLION / Maxime BONNET / Samuel BOULLIER / Romain PEDRA / Antoine ROGLIANO / Ismaël DERSOIR-ALAOUI
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Become a frog, and challenge your friends through a series of mini-games, in order to win the heart of King John Frog's daughter.

by DigiPen Student Andrew Nack
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Frozen Masquerade is a 2D Fighter about spirits in a snowy mountain region. The game supports up to 4 players, has 8 playable characters, 8 stages, and AI controlled players. Players engage in round-based combat and battle it out until there is a winner. The game features a unique tug of war health mechanic that allows players to gain back health while attacking their opponents. This allows comebacks to happen at any time since hitting your opponent puts you farther from losing.

Team Roster
Andrew Nack - Everything besides engine development

by John Thyer
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In hot pursuit of the eponymous fugitive, your character lands on an unknown planet and journeys deep beneath its surface. You start off as a walking war machine, but after an explosive accident your suit begins to malfunction...

by The Galaxy Guardians - April Leckie, Connor Thompson, Almas Liyana Zaki and Henrietta Hitchings
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A few years into the future, in a galaxy not so far away, planet Earth lived in harmony with the rest of the universe. Everything changed when the alien nations attacked! Their scheme was to steal the Earths' precious resources... But HUMANITY RESISTED! You are now part of an elite force, the Galaxy Guardians.

by Team 1
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The game is a 2D top down view role playing game with real time combat system. The player controls Gavin to fight his way through different challenges to save his girlfriend, Beatrix.
The animations of the game are based on sprite sheet, and art direction will be retro classic pixel art.

What the player can do is Zelda style 8 direction move and slash, but player's skill will be challenged by different boss battles in each level. There are normal enemies and bosses in each level, which are based in different area, and each boss will have unique AI and attacking patterns.
One of the RPG elements in the game will be an upgrading system after each boss fight. As a reward after defeating each boss, it will reward the player a unique ability/upgrade. Each level will provide 2 upgrades for the player to choose from, and each of them shapes the protagonist into a different fighting style.
After the player finishes one level, he can choose to go back and replay the level again for the other upgrade ability, but the level will be much harder. We try to redefine the grinding process of traditional RPGs in this way that it makes it challenging.

by ANother Game
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Gemini is an experimental game tells a story about two stars fallen from starrynight and try to get back

by DigiPen Institute of Technology Singapore
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Geommies! is a 3D top down action game where players help the adorable Geommies from overpopulating their world. Pick, combine and create your way into the hearts of the irresistible Geommies!

by Funcraft
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GetZapp! is a puzzle platformer set in the alien world of Zubb. You play as a little alien called GooGoo, who followed the Zubb's hero, GarGar, into the dangerous mechanical Sun on an adventure to restore the light. In your quest to repair the Sun, you'll encounter rooms with interesting circuit puzzles where you challenge your knowledge of electrical circuits to progress. Rotate, maneuver and interact with given components in order to piece your way towards the end. Can you save Zubb from eternal darkness?

by Neilson K-S & Danny Strum
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Gib Gods is a 2D arena action game for two players with competitive and cooperative modes. The game is designed solely around the rocket launcher and its use in both combat and platforming. Gib Gods has a fast paced, chaotic aesthetic characterized by chunky pixels and overwhelming explosion effects. Gib Gods was honored as an Official IndieCade 2013 Selection.

by Jonatan Van Hove (with Glitchnap)
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A 4-player arcade game.
Kick ball into other goals.
Don't let the ball go into your goal.
Go nuts.

by The Perfectly Imperfect
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A coin collecting game where the objective is to collect as many coins and stay out of trouble from the enemies which arise wherever a coin is collected.

by DigiPen Team Glass Cannon
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Grand Theft Flying Object is a 4 player co-op game that encourages
frantic, bad teamwork. The players are all stuck controlling a single
ship and must work together to maneuver through the environment and
fight off oncoming enemies. Players can make the choice to hunker
down and fight or go on the offensive and steal enemy ships.

Joshawa Salyers - Producer, AI
Daniel Dobyns - Creative Director, Game Logic
Eric Wohllaib - Best Programmer, Everything
Nicco Simone - Graphics
Jeff Morgan - Core Engine, Script Binding
Tim Rowsey - Input
Andrew Alvarez - Physics

Vincent Grubbs - Designer, Game Logic
Seth Pearson - Level Design, Music
Andrew Nack - Music

Matt Jordan - Technical Artist, Attorney at Large
Tristin Ishmael - Artist, Texture Painting
TJ Lamb - Artist, 3D Modeling
Jesse Phillips - Artist, Animator

by Grapple Team
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The mountain city of Novo Martello is under siege by the malicious Destrozar and its automatons, the Machina. Amina, a regular engineer working in the city, is the only citizen with the power to fight back and defend against these terrifying invaders. She uses her most versatile tool to stop the enemy from obliterating their city -- the Grapple.

by TarHead Studio
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Grief is a 2D, sidescrolling platform game in which you take the role of a small child whom recently
lost its father in cancer due to a long time habit of smoking and is now going through the five stages
of grief. The five stages are denial, anger, bargaining, depression and acceptance, and every stage is
represented in the game as a playable level. Through the use of not only graphics, music and a
compelling story but also through the use of the games mechanics an emotional experience is
created for the player.

by Team Half/Way
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Half/Way is a two-player competitive game for the Surface. It has one simple concept: get your red or blue ball to the halfway point on the screen, and get it there faster than your opponent. Sounds easy - but as the game progresses, new obstacles are introduced that make it trickier to get there first. Depending on whether you have the tutorial toggled on or not, a series of semi-random levels will be served to you and your opponent with various obstacles and challenges. The person to win the most levels and hit the point cap first wins.

Half/Way is a game that is easy to pick up and play with a friend at any location. Play a quick game at the airport with a relative, or compete with friends to see who has mastered the mix of strategy and twitch mechanics. Its simple yet novel and compelling core gameplay and abstract, approachable aesthetic makes it a potential staple for mobile devices. Specify the number of points you want to play up to, and then get ready to play any of the over 25 fast-paced levels in a race to see who can get Half/Way the fastest!

by R&D Gamelabs
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HaluBuBum is a 4 player, competitive, multi-touch, iPad game. Each player has their own court. Little black goo creatures called Boos roll around leaving messy splats behind them. The goal is to keep your court clean. Players can toss the Boos (the black goo creatures) to other players' areas by simply flicking them. Boos leave splats behind them. These can be cleaned by swiping over them. At the end of the game (which lasts about a minute), the player which has the cleanest area wins and the one with the dirtiest area loses.

by HELP ME
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by Supernova Indie Games/ Renan Sousa Rodrigues, Marcos Tadeu Viana Aragão and Cesar Costa
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Heroes Rush: Tactics is a turn-based tactical game in which you set out to explore a dangerous factory as two super-heroes and a hacker.

The gameplay features: exploration, collectables, character customization, puzzles and strategic battles. Its challenging stages will push your wits to the limit.

Join this team in a unique adventure facing the most powerfull AI ever created to discover its mysteries and rescue the innocent.


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You have recently died and now you are trapped. There is only one way out, and to get there you have to confront the demons of your mind. Fortunately, some parts of your will still reside in you, manifesting through powers in your hands. Use these powers to escape and reach salvation.

by Team Tree
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HOTAH is a 2D/3D puzzle platformer.
The Tree of Life is dying and Hotah is tasked by the great ancestors to save it,
To save the tree, Hotah must capture the powers of nature and thereby heal the tree.

by Timeless Games
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Hour1 is a 2D puzzle platformer where every surface is a laser that the player can manipulate. Each color laser interacts with the player differently, and when two lasers intersect they stop each other. The player has the ability to place a block that stops lasers, which can result in a chain reaction to change the layout of the level.

Developed using XNA, Hour1 boasts original physics and rendering engines, its own soundtrack, over 100 levels, and a built-in level editor.

by The Cards Team
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House of Cards is a puzzle game for iPad in which you stack cards to build your way to a better life while affecting the lives of other characters you meet along the way.

Through building and destroying houses of cards with intuitive touch screen gestures, you explore a mysterious suburb and mend its fragile state of affairs.

by SCHOOL OF INTERACTIVE & DIGITAL MEDIA
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A tower defence game where player plays as protector of the zombies to prevent against the attack by the human. It features interactive game play combined with card game elements.

by Max and Sam Baraitser Smith
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Hunter Gatherer is a top down eight bit style adventure in which you are found, lost in the woods, by a forest spirit. He has a passion for cooking and will point you in the direction of your home town if you help him find some ingredients.

by Team Signal
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Hyper Square is a minimal smart phone game that has only one simple objective, put all the squares on the screen into their respective holes as fast as possible to reset the timer. As you progress further, the timer will be only a fraction of a second, so will you be able to survive as long as possible and top other people's high score?

by DigiPen Team Blue Horizon
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Illuminate is a first-person poetic experience that puts the player in the middle of a snow-filled park in the middle of a dark winter's night. Lost and alone, players must navigate the park and discover its mysteries, including a group of mystical lanterns that inhabit the park. Recruit the help of the enigmatic lights to Illuminate your way through the park, and hopefully, find your way home.

Brian Blanchett - A.I. Programmer, Gameplay Programmer
Jonathan Cho - Graphics Programmer, Gameplay Programmer
Colton Collins - Lead Producer, Physics Programmer, Gameplay Programmer
Chris Guerra - Sound Programmer
Brandon Young - Technical Lead, Graphics Programmer, Gameplay Programmer

by Riccardo "Capro" Caprari
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A short art game about communication.
An original reversed shooter.
When you are hit, your enemy dies.
When you hit an enemy, you die.

by Cat Game Studio
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This is a game not about shooting and killing, neither about finding an entity for the next level, nor practicing skills.This game is about Reincarnation into different lifes, experiencing the life of different creatures and observing the world from a inordinary view.

We are familar with observing the world as a human, but how about if our body is different from what we are now, what would we do, if we were a plant, a butterfly, a turtle, or another kind of life? Will that give us a better view of how we observe the world and will give more respect to others, rather than just looking at ourselves? Moreover, what if we had "previous lives" and "next lives", and all of the lifes are conected, what we did in a "previous life" will have a certain influnce on our "next life", everything happens for a reason. No matter how we look, where we are, what kind of body we have, our soul is not changing and it is growing through time, through millions of years.

by Team Limited Resources
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Inkling is a 2.5D side-scrolling platformer where you control 2 failed experiments, Eli and Elli. Elli can create gravity defying platforms that Eli can use to navigate the world by launching himself at high speeds. You must use this ability to help the 2 inky experiments escape their creator's castle while avoiding many hazardous obstacles that get in their way.

Inkling...where failure is just the beginning.

by Izzy Gramp, Oscar Francis
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The day started out out quite ordinary. Melines mother had sent her on a quest to fetch milk. The day ended up in giant space worms coming up (possibly gobbling up people...though they don't really have much of a digestive system) and creating holes in the fabric of space.

Meline finds herself taking the role of "intergalactic space princess", and this is her adventure.

by Into the Colors
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Into the Colors is a 2D platformer adventure, is applied with the theory of color in game design. The colors impact moods, feelings and behaviours. They can help to create those feelings, for example "Red" that evokes strong emotions; aggressive, power, etc. We have been designed this game to apply the colors with monsters' behaviour, special weapons and main character's skills. The player can moves his character left, right, up and down from the start to adventure, attack monsters, loot drop of colors, and unlock new special weapons/skills.

Ion

by Spybox
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Ion, a golden robot, falls from the sky and lands in a junkyard.
A white fox becomes her friend and teaches her about the living world.
The junkyard is ruled by ruthless robots. But where do they come from?
Ion sets out to discover the secret of the machines.

by Funky faces games
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Infinity Random Race is a procedural racing game with car-gundam transformation.

The objective is to get to the end of the race first, without dying in the meantime. You have weapons available acquired as powerups. The innate ability to absorb other players energy is necessary to transform into a mighty gundam and fly over the adversaries.

by Get Up And Play Games
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Janus Gate is a top-down shooter where the player assumes the role of a scientist that has opened a portal to another dimension, but is now dealing with a malfunction of the technology and is given the task of saving this reality from being overrun by clones of himself from other places in space/time.

The player creates their own opposition by running across the room into a destabilized portal that sends the player back to the place where they started. However, there is now a clone at the other end of the room that will "replay" the player's previous actions and must be stopped before it reaches the the player's starting point and becomes a part of this reality thereby altering and likely damaging the space/time continuum forever.

Each time the player goes through a portal it stabilizes a little bit more, but it also spits out one more clone than the previous run-through. Once a player has stabilized a portal, and defeated all of the clones in that area, they will be able to advance to the next zone (five zones in total). The recording, stacking, and playback of the player's movements and actions provides a unique strategy element to what would otherwise be a traditional top-down shooter.

by Sadeq Eftekhari
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Joint is an independent game created by Sadeq Eftekhari;

-its a 2d action platformer and uses physics to create a simple gameplay.

Joint s all about the stupidity of human and 2 big mistakes that any of us could make:
1-having too much faith in someone.
2-showing too much kindness to someone.

i dedicate this game too all people that their talents are wasted, specially young game developers in my country. i hope you enjoy it...

by Team Hot Pocket
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Jurassic is Rhythm based adventure game where players control a cybernetically enhanced dinosaur trying to stop the invasion of a mysterious alien force. The player roams through the jungle reacting to prompts while battling brainwashed dinosaurs among other things. Controls are purely reaction based given to the player through prompts on the screen.

by Paranauê Ninja Games
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What if television could turn people into zombies? Kane is a 2D platformer/puzzle game where the zombie is not your real enemy.

This is not just a game, It's a social commentary.

by Bryan Edelman
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Kayasa is a fast-paced multiplayer game where players outlast each other as waves of obstacles attempt to explode them into submission!

As a minimalist, competitive experience, Kayasa boils down multiplayer gameplay to its purest, fastest form. With simple, intuitive controls, it's the kind of couch competition where anyone can quickly jump in and play!

by Gameish Games
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Kentukcy Robo Chicken is a fabulous and addictive platformer in which player aims to fulfill the dream of robo chicken about having a fancy hair style. Namely - 3 red bulbs together - unfortunately one of the red bulbs was stolen by a mysterious hooded character. The goal of the game is to get back stolen bulb and make the dream of robo chicken come true.

by Jacob Lawyer
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Kinematic is a game about fast, free movement. Players soar through the air, launching back and forth between wall surfaces.

by Exciting Tree Productions
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Instantly join the fight and begin defeating opponents by accumulating countless power-ups. Achieve unstoppable power to finally claim your title as King of the Thrill!

by Nina Freeman, Emmett Butler, David Coss, Winnie Song
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Ladylike is a game about a young girl's relationship with her mother.

by Last Team and I
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Play as a lone ninja defending the last tree in the world against waves of corporate greed.

Featuring a unique whole-keyboard control set, Last Tree and I is a fast-paced endlessly scaling button-mash game.

by Maxime RUEL / Georges BOBOÉ / Arthur BUANNIC / Cédric DOVGALENKO / Chris FREUDENREICH / Thibaut GRANET / Benjamin LE MOULLEC / Maximien MABRU / Nicolas PESSINA
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Be the master of your environment and the Stone, to reach your goal in a universe that gives you the feeling an advanced civilisation must have been living there, a long time ago.

by Out Of Focus Games
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Lens is a first person exploration, adventure game made by students at UC Santa Cruz. The game is set in parallel worlds where players interact with both worlds seamlessly through the use of a device known as the lens. The game features compare and contrast gameplay, where players use the lens to look into a world parallel to their own and manipulate objects between these two worlds. The story is told through the player character's journal, revealing pieces as you progress, but there are many hidden entries to find that give more depth to the worlds.

Lens offers players an interesting take on exploration and storytelling in a first person perspective, and we hope you enjoy your time in the worlds we've created.

by Donkeywoman
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Lethal Dose is a short film-noir inspired game that revolves around an assassin. In this game, you discover her intentions, her past, and what drives her to do her work. Lethal dose is a deadly mix of 1940's movies, jazz, crime, and a dose of cyanide.

by EduLift (Philip Seyfi & Ollie Capehorn)
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Blocks is a game of synonyms and related vocabulary loosely inspired by the classic Tetris.

Your objective is to place words that appear on the screen into one of three columns depending on their meaning and how they are related to the other words already on the playground. Currently, the game teaches Japanese and Russian.

by Anest Studio
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The nonreciprocal dependence of Hydrophilia is a stage that yields an attempt to overcome a fickle relationship. Overcome your dependencies and manage to leave the cave that hinders you through your climbing skills and your wisdom to unravel the puzzles in your way out. Meanwhile, savor a visual and narrative experience about internal conflicts exposed in the form of metaphors.

by Team Pesky Hat
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Little Barker the stray dog lives in the slum quarters of Moscow. The cold and icy winter was coming, where only snow and blizzards roam the streets. Every day is a battle for survival for Little Barker, and besides looking for food she also has to be aware of the dogcatcher How would Little Barker come to survive the coming winter?
The game is about getting from A to B, solving puzzles by utilizing boxes in various way, and avoiding obstacles and the dog catcher

by Storm Potion
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Little Warlock is a free to play, online trading card game where players
explore a colorful and quirky world, it features new to the genre real time
battles where attacking and defending happens simultaneously.

Collect, create, upgrade and trade cards that you use to summon creatures,
construct buildings or cast spells, all to conquer the various foes and
bosses in adventure mode or challenge your friends in the arena.

Little Warlock is suitable for all ages and is fast and easy to learn, yet
offers hundreds of different cards, combinations and decks to master and
hours of fun and exploration.