2015 Student Competition Entrants

by SCHOOL OF INTERACTIVE & DIGITAL MEDIA
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ChixCross is a puzzle game where player helps poor chicken to get across the road to save its baby chicks. The game revolves around a simple mechanism of drawing a path to cross the road. With the ability to go back in time, player can alter the path if something bad happens.

by Jeroen Wimmers
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Circles is an abstract puzzle game designed around control, playfulness and discovery.

You control the game by just using the cursor. In each level you touch the starting point and then try to touch the end point to complete it. Along the way you encounter various circles that serve as obstacles. These change in size depending on various properties of your cursor, like distance, speed or direction. Play around with them, discover their behavior and complete the puzzles.

Currently there are 115 levels.

by Blake & Shahan
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Project Oak is a 2D, competitive, multiplayer, strategic semi-brawler PC platformer. Two teams of one or more players are placed on inverse sides of a circular arena and must battle each other. The teams are evenly split between the inside and outside of the arena. From there, using a variety of abilities and power-ups, they will attempt to defeat their opponent(s) that are on the other side of the arena.

by GoodbyeWorld Games
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Close your is a first person tragedy that uses a webcam to make the player's blinking a primary input. Experience the perspective of someone who suffers from brain trauma struggling with memory loss and confusion in a interactive narrative about the brevity of life. Created originally as a project for USC's Experimental Game Topics class, Close Your is the first commercial ambition of a team of students passionate about creating experiences that expand the possibilities of gaming.

by DigiPen Team Indoor Sunglasses
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Close Your Eyes is a 2D, puzzle platformer where the players must obscure their own vision to manipulate the environment and overcome obstacles. The screen would turn black when they close their eyes, and players could only rely sound signals and their instincts to move around. The game features tiles and monsters with varied interactions when players close their eyes, challenging them to think out of the box and choose the right moments to close the eyes.

by SUTD Game Lab - Friendly Fire
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Code Blue is a fast-paced strategy game where players manage a team of medical specialists to dynamically react to medical situations. The game reads and loads real-world AED location data into the game so that players are made aware that these machines exist and where they can be found.

by DigiPen Team Neat Snake
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Coffee Break is a 2.5D arena combat game with shifting objectives and a retro-futuristic aesthetic. Players take on the role of overstressed office workers in the employ of a faceless, soul-crushing megacorporation. In order to squeeze more productivity out of its anemic workforce, the company has organized a morale event revolving around an intra-office fight club. Armed with jetpacks and R&D's wacky weaponry, its employees will take a break from their bleak everyday existences to show each other up and beat each other down. Join the fray as The Head of HR, The Marketing Guy, The Secretary, or sad sack Bob from Accounting, and make the most of your Coffee Break!

by The dream team
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Color Locks is a puzzle game that revolves around color theory. In it you mix, match, and mold colors in order to get target colors, "unlocking" the color lock. The game has over 90 timed levels, and 8 discoverable locks types all of which require a different strategy to solve. It teaches you to mentally mix colors, and exercise a skill you didn't even know you had.

While exploring different color schemes, the soundtrack reflects the palette each level uses, giving a sensational experience, that can both calm you and excite you. The game learns your skill level and caters levels to you, guaranteeing you are always pushed to new color theory limits, but never overwhelming you.

I guarantee, you've never played a game like it before.

by Team AB
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This is platformer Game.
Heroin is InkBottle. and he was trapped in Cartoon Book
The world he was trapped is achromatic.
But he has color and paint Object in The world
painted Object has Dynamic ability.
and he use that for escape the world

by Project Sponge
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A love story told via magical puzzles! Navigate an awkward young couple as they journey through their inner worlds and turmoils to find the common ground that links them. Made by 5 students at The University of Arizona with lots of love.

by DigiPen Team Awkward T-Rex
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Cooking With T-Rex is a fast-paced, first-person, cooking simulator with a strong focus on physics and humor. The player controls T-Rex who has always dreamed of becoming a world class chef and has just opened his new restaurant. T-Rex will have to make use of his tiny arms to quickly and accurately fill his customers orders. Our goal with Cooking with T-Rex was to create an interesting and unique experience that realizes the struggles of being a T-Rex in today's competitive culinary industry.

by Markus Rosse
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A real-time interactive animated movie. A story in the future about a fallen war hero who frequents pubs while being wanted by the totalitarian regime.

Inspired by old interactive movies like Dragon's Lair and Space Ace, Cosmic Vagabond redefines this genre and brings the interactivity to a whole new level.

by GrappleHook Games
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Crater Kings celebrates the official pastime of space miners of the future. Driven to relieve boredom and compete during long hours mining the moon for resources, these workers developed a one-of-a-kind sport called Dig Ball.

Every year, the Lunar Mining Corporation celebrates their strong heritage of not doing work at work with the "King of the Crater" tournament. For fame and fortune but mostly crowns, miners compete to become the Crater King.

Crater Kings pits players against one another as they intercept and redirect the dig ball into chunks of space rock placed around the arena. Using local gravity flipping, players jump from the floor to the ceiling as the ball ricochets around the arena. Special enhancements to their space suits allow competitors to block the ball or shoot through the air. Timing and precision is everything in this fast paced game where space sports sports space space.

by Jackson Hopcroft, Michael Nelson, and Paul Stanos
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Crazy Train is a casual tile-based puzzle game set in the Wild West. Your task is to rotate railroad tracks to create a path for your dynamite-laden train. The goal of each level is to crash the train into the bank and get the gold inside. Your bandit brethren are counting on you!

Twenty exciting levels with varying difficulty create a challenging experience that will keep you on your toes, and the ability to improve on score and bonus stars collected for each level will keep you coming back for more.

by KFuF
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CUPYPA is a logical action puzzle game that was made by students from Trident School in Japan.

The intent of the game is to move a block and guide the girl to the target flower.
Blocks will include the block which moves, and the block which does not move. Moreover, there is also a block with various mechanisms. If a goal is made while taking a butterfly, it will become a high score.

by Enjoystick Studios
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Cut-Shumoto is a slice-on-rails in which the player must face oriental demons in a paper world. The movement of the character is automatic, so the player just have to worry about cut the enemies that come to him, each one with his own pattern and behavior.

Slice the evils and save the world with Cut-Shumoto, a frantic 3D Slice-On-Rails in which you will have to face tons of paper-made enemies.

by HydraBrain
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Dr.Braid was a crazy scientist.He put his brain in a box for pursuing immortal life.
However,due to one disaster,he sank into sleeping.
When he is awake,people are on the way out because robots with self-cognition almost occupy all areas in earth.
He must collage his body and be more powerful. He will help the rest of people to recapture all area occupied by robots .
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Its a classic platform game with some innovation on it.
You must understand physical world, and know any features of all equipments which you having.
Collage your own machine , and try to win on your way.
Stimulate your thought and enjoy this game.

by The Pillowettes
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THE PILLOWETTES present... D-BUG! A touch-based puzzle platformer with the finest virtual controls around! And a gripping storyline, to boot, about a transforming handheld system named Button! How ya doin', Button?

BUTTON: Alright, except for these bugs.

Oh, yes, the bugs! Poor Button is infested with bugs! See, you've got to - Drumroll, please... - DEBUG him!

BUTTON: *cough cough* I'm fine, really. *cough*

No, he's not - the bugs have stolen his Heart Chip! You've got to get it back! Quickly, before he --

BUTTON: Enough with the drama! I'm not helpless, you know...

That's true - Button can hack into these bugs! He can transform his interface to control them, too. But he needs you to press the buttons. Master each bug's controls! Hack into other bugs! Crawl, jump, fly! Puzzle your way through Button's rotting circuits! Debug his insides -

BUTTON: Blah, blah, blah! Just come and press my buttons!

Yes, press his beautiful virtual buttons, perfectly designed for your hands!

BUTTON: You know you want to ;)

by Peng Bi Tao
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     The game developers for Pengbi Tao, the project began in November 2013, fighting version as in July 2014. Target making a three-dimensional ink martial arts action game, temporary version only fighting part of the story yet to join. Guqin music "Guanglingsan" Hu Ying play, rest all parts produced by the developers.
     Times set in the Ming Dynasty, the game includes a single hands Yanling Dao weapon, a shield, and bows and arrows. All the textures in the game are scanning process ink painting on rice paper come, the role of scene design, also by individual design and production, music and sound recording portion of the main computer production.
     Killing the game in pursuit of freedom to operate, all physical damage collision judgment, and strive to achieve full operation while no stroke victory trick. So different from other games is that this game does not have any moves and specific actions, all actions require players to real-time operating details are entered.
The difference is that the other game, play the game the need to reach an understanding that: you control a weapon, rather than the role.
     Game, although the role looks so holding weapons, their role stabbed, and the control is directly driven arms, weapons and then driven character moves. This awareness is very important, otherwise the game will be in operation have a great confusion. It is also for this reason, can not be brought into other games of thinking habits of mind when playing this game, otherwise you will feel this game is not operating or operating cook your feces.
     Meanwhile, when the operation, the control moves is not specific, but to control the details of each movement, continuous movement input, the whole operation would be the formation of specific behavior. And the force is a process, there is also a movement acceleration and deceleration, each local has inertia, therefore, simply brandished a knife, nor is it dependent on direct drag the mouse, but it needs to find a rhythm movement.

by Speedy Chalupa
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Your task is simple yet challenging: complete the martial trials set by the gods themselves by dashing through your enemies. Master the art of flight as you explore distant lands on your journey to restore prestige to your fallen master's school.

by Milos Lajic
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Data Wars is a virtual reality first person shooter for Android. The game utilizes sensors (accelerometer, gyroscope and compass) to provide intuitive, precise controls and sense of immersion, rarely seen in modern mobile games. It currently has two game modes: singleplayer practice and online multiplayer duel.

by White Rabbit LLC
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Death's Gambit is a personal tale set in an epic world that explores the theme of dis-empowerment through the use of immortality. The player faces off against insurmountable odds, dueling it out with bosses that each have a twist to solve, whether it be figuring out how to climb a giant creature, or managing weight on a teetering platform while a ravaging wolf yeti tries to mount your head on a spike. Unique mechanics that involve multiplayer components and statistics encourage persistence, as does an unconventional reward system that keeps track of progress instead of completion. But in this stagnant world driven to the edge of madness, what is there truly left to accomplish?

by Haptic Wave
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December is a 2D point and click adventure game for PC and mobile platforms. You play as a depressed college student struggling to keep your life together and make ends meet. The player must make difficult decisions for the character, dilemmas that often don't have a "correct" answer.

You spend the 21 days leading up to winter break interacting with a host of different people in town, going to class, working, staying social, keeping your relationships steady, or just shutting the world out in your bedroom playing video games. The game won't force you to do anything, so it's entirely up to you to keep yourself as happy as you can. This slice-of-life game hopes to entertain while also exploring the everyday struggles of depression.

by Daniel Moffatt and Paul Rowan a.k.a. Daedric Heart
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Deep Space Viking is a 2-4 player party game. Take control of your Viking Spacecraft and swing your Axteroids onto your opponent. It is a stylized 2D graphics shared screen experience. Light humor and family friendly game suitable for all ages. Grab some controllers and friends and play straight from your browser. Enjoy...

by Mohsin Ali, Patrick Kauraka, Tuakana Metuarau
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Defender is a 3-D on rails first person shooter arcade style game designed to assist and aid children who have developed middle ear infections or glue ear. Glue ear can lead to difficulties in hearing and can lead to children being unable to differentiate noise from certain directions hence losing their spatial audio awareness. The player takes control of a space ship turret in the midst of battle and must single out the directions alerts are coming from to find enemy ships before they pass the player and are out of range.

The game is designed to be played with the Oculus Rift and headphones so that it will immerse the player and put his or her hearing to the test. The player will then be given a score upon the levels completion that displays the amount of ships he or she has hit from each direction to show which ear the player favors or responds to the most. These results should be able to assist medical practitioners in their diagnosis of patients and help in their recovery from glue ear.

The game takes heavy influences from classic arcade games such as Space Invaders, R-Type and Gradius. We intended to create that sense of intensity, heightened action and excitement in a 3-D world, while implementing spatial audio as a key mechanic.


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A fast-paced Adventure game with the focus on flow, you will be let loose in a big open world where nothing will stop you but yourself. Playing as an old broken racing robot accidentally dropped from a giant repair-ship, onto a post-apocalyptic earth.

The ship stops at a fuel station and could be leaving at any second. Broken and unable to move you have to use the environment to gain momentum and get to the ship in time!

by Áron Derényi
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This game is a platform game in which you can control the direction of gravity. To finish a level you have to collect all the lights and bring them to a lamp. The game is divided into chapters and each chapter consists of 10 levels. Every time you finish a chapter you make the world brighter. In the game you'll see different game mechanics and obstacles like spikes, moving spheres with spikes on their surface, falling rocks, and falling spikes. So watch your steps because you might get in trouble.

At the moment the game has 4 chapters (40 levels).

by Game Designer & Programmer : Maxime Chabbanne, Bernard Diambana, Anouk Malhouitre-Simon et Thomas Schobben. Game Artist : Amélie Benard, Thomas Berneau, Thomas Gaigeard, Yohann Lair et Radhika Prasad. Music & Sound Designer : Clément Anelli, Emiliano Meu
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Incarnate an all-powerful god and wreak death and destruction among rebels to restore order.

by DigiPen Institute of Technology Singapore
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DeVoiT is a 2D poetic experience with puzzle-platforming elements. You play as a pair of twin brothers, Jake & John, who are lost in a world of darkness. Using their special ability to see with sound, and to manipulate objects with their music, they will have to find a way to escape while avoiding obstacles along the way.

by DigiPen Team CRT VR
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In the exploration game Diluvium, you are the sole pilot of a submersible craft, charged with investigating the wreckage of ships and aircraft that find their final resting place at the bottom of the sea. Your priorities shift when you discover an abandoned, flooded facility with no immediately discernible origin or purpose. You will wade through the darkness looking for answers from the cockpit of your submarine, equipped with only spotlights and a remote reconnaissance device. Explore the remains of this mysterious building and uncover its terrible truth, but do so at great risk.

By using the immersive powers of the Oculus Rift, the player will experience this adventure first hand. Remember, you aren't the only thing down here.

by Caitlin Inzinna
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Dollhouse of Doom is about a little girl named Lily, who gets trapped in a creepy, twisted dollhouse. Help Lily fight evil teddy bears, avoid deadly traps, and escape safely!

by Team Nuance
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Dotflow is a casual mobile game based around connecting dots supplemented with power ups and a simple score mechanic. Connect more dots in a single chain for a higher score. This game is a relaxing experience, perfect for bus rides or just passing the time. As a student development group, we have had an amazing experience creating this game, and we hope that you enjoy playing it as much as we enjoyed making it. We plan to release this game on IOS and Android soon, so stay tuned!

Check out a demo of our game on our website at http://mypage.iu.edu/~davis285/nuance/index.html#

The game is meant for tablets, but will play on phones as well.

by Ojiro Fumoto
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A 2D plat-former game about going down a well, wearing guns for shoes.

by swackSoft softWorks workShop
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>RUN DRAANG.BAT

///

SCMOS VERS. 1) R_AAng...
...
...
☹ERROR CONNECTING☹ - ☺LET'S_RETRY☺

>>/sharecart/draa.ng

SCMOS VERS. 1) R_AAng...
...
...
☺ CONNECTED TO DRAANGSCAPE ☺
---------------- --------------- ----------
- /* < *\ / ------------------------\ -
- _______ < ☺ LET'S TRY TO HAVE FUN ☺) -
- \ / \ ------------------------/ -
- / \ @DRAANG-@MAGDEV_-@MUSHBUH -
--------------------- --------------------

☺ I HOPE YOU ARE HUNGRY!!! ☺

TODAYS MENU
B_FAST.EGG
HOT_COFF.SIP
LE.AF
MEAT.BONE
HAM.BURG
GOOD.MUSHROOM
HD.MELON

LET'S TRY TO HAVE ☺ GOOD DAY ☺
DONT FORGET EGG! ☺☺☺
USE ARROW KEY! ☺☺☺
ANY BUTTON TOO! ☺☺☺
I LOVE YOU! ☺☺☺
YOU ARE COOL! ☺☺☺
BYE! BYE! ☺☺☺
BYE!!! ☺☺☺

by Left Hand
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This time the Dreamer, dreams about the ancient vortex which can lead him to the unknown challenging tower, the Tower has 100 floor with many challeging obstacle, the Dreamer have to collect the key in every single floor to wake up, or he will trapped there forever.....


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`www.taringa.net/.../Windows-Live-Movie-Maker-Para-Windows-7.html
Amigos de TARINGA hoy les traigo un pequeño post de como descargar. Live Movie Maker para WIndows 7. Si se dieron cuenta los que tenian Windows XP ve.

by Dust Scratch Games
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A hand-drawn 3D third-person puzzle-platformer for PC, Mac and Linux platforms. Control Drew, a lost young girl trying to find her way back home, through a series of abstract levels requiring you to use clues in the environment to find invisible paths, gaining color to her black-and-white character as you progress.

Featuring 2D traditional animation in a 3D environment, platforming gameplay requiring patience and observation, and a simple story leading to an emotional conclusion.

by Tony Wojnar
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Dribble is a mouse-controlled platformer where you bounce a grinning ball through sidescrolling levels and bizarre environments. It was made in about three weeks in Game Maker 8.1 by me (Anthony Wojnar) for my Game Development I class.

by Team Rokem
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A simple 2D twin stick game about shooting things and collecting hats. We are aiming for a wide variety of hats which give the player a multitude of abilities, helping to defeat the many unique bosses, culminating at the mystery Drilliner, a man who may or may not be bald and highly self conscious about it.

We are a small team (read 2 people) recently graduating for Teesside University, who aim to release this, our first, game in 2015. We have a lot of plans for the game, and are slowly but surely ramping up production and should soon be in it full swing.

DUR

by Goran Saric, Don Schmocker
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DUR is an adventure about a rusty iron sheet that is able to lift the whole environment with its violin in a surreal city threatened by a sea of fog.

by Mike Luxton, David Milne, James Preston, Nicholas Aspeslet, Matthew Thomas
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Dwarven Petroleum is a first-person shooter set in a fantasy world. Players take the role of Greggory, a reclusive and somewhat crazy inventor. Through Greggory, the player controls a large, wooden mech to defend themselves from a guild of greedy dwarves who want to kill Greggory and take the Oil that he has found. It is up to the player to defend their Oil Derricks, and destroy the caves that the dwarves are emerging from.

by DigiPen Institute of Technology Singapore
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Journey through the forests of Earthrune as Layla, chosen protector of the forest on a quest to cleanse the forest of corruption. Guide Layla in battle and make use of gestures to cast magical spells to battle foes and solve puzzles.

by DigiPen's Alpaca Leak C
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Ectopia is an explorational game made by the DigiPen Bilbao team "Alpaca Leak C". Explore mysterious worlds and unveil the story behind Ectopia. The game is also compatible with the Occulus Rift VR.

by Robin Bornschein, Gian Jenal, Markus Rosse, Philomena Schwab, Beat Kunz
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Delve into the fascinating world of Elarooh! Unleash the forces of nature to save the spirits of the magic forest. Prove your wit - only the smartest of you will solve the tricky riddles and minigames. Will you be able to solve the mystery of Elarooh?

by Justking Games-Justin Buergi
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While the gods slept, an ancient evil rose forth from the darkest caverns of the world and consumed the entire world. When the gods awoke, all of humanity had been transformed into shadow creatures and darkness had covered the world. The only hope was a legendary thief who had become trapped in a broken dimension many eons ago. In return for his freedom, he was tasked with returning light to the world.

by The Indie Accord
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After the events of the Reaper Wars, Lotte had become a shattered nation. Under the rule of Mathias, the citizens managed to rebuild some of their once proud nation. After years of reconstruction, the island nation of Lotte is soon threatened by a darker, more vile threat; one that had been sleeping since the Reaper Wars. Take control of Mathias as he fights for his life against the invading horde in this haunted tower defense game!

FEATURES:
Fully branching story-line
Unique abilities and upgrades!
Full HD cut-scenes and graphics in the HD version!
Endless gameplay
Story & world shrouded in mystery
20 Achievements to collect with a bonus for gatheirng them all!

by DigiPen Team AnyKey
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Emeth is a time-based strategy game that takes the position-based strategic combat of Chess and brings it to frantic, fast paced life. Hone your skills in our single-player campaign, or, for a true test, challenge your friends and enemies online. Control the battlefield with five distinct kinds of creatures; summon reinforcements to bolster your ranks and replace casualties; and finally break through your opponent's ranks and banish their summoner to win the match.

by DigiPen Team Muffin 
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Encroach is a multiplayer real time strategy game in which players control a tree attempting to expand its roots to overtake the opponent's tree. Players use their roots to gather resources and capture territory from their enemy, creating an engaging and deep experience despite the game's overall simplicity.

by Uncaught { Exceptions
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End of file is a first person 'perspective' puzzle game. The emphasis is on observation and exploration. The world, an abstraction of a broken piece of software that you are attempting to traverse and understand.

Team:
Adrian Turjak - Director, Level Design, Modelling, Minimal Programming
James Otter - Programming Lead, Systems Wrangler
Scott Brebner - Level Design, Modelling, Sound
Chris Read - Modelling, Sound
Reece Patterson - Programming
Josh Brake - Programming

by SeeminglyPointless
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Envi­roGolf: An An environmentally savvy text-based golf game.

Pseudo-text based golf game? That sounds awful!

And it is! Envi­roGolf was conceived several years ago as a running joke between the creators, James and Joe Cox, which eventually built up too much momentum and... here it is!

While there is no real theme to the game as sports games, text games, and environmentally savvy games can all be swell, the general idea behind Envi­roGolf was to make a game of elements that wouldn't mesh well (in this case, a combination of genre, style, and purpose). We don't regret it.