Breath of the Dragon

Entrant 2014

Urthvas Williamson


A procedurally-generated tactics RPG where your decisions matter more than in most games. We avoid crutches like ever-increasing hitpoints and attack power. As your characters level up, each new ability is a discrete new action, and these actions produce combinatoric results. This combinatoric power is how your party really gets stronger.

We work carefully to take Looking-Glass-style emergence, and a Binding of Issac-ish feeling of an ever-growing world full of tons of stuff, but we keep these things in a very crisp container. All actions are discrete, and there is no randomness in combat. Your characters have 4 hit points, even as they become very powerful! This crispness amplifies the importance of your decisions.