Bokida is a first-person 3D game. It's an interactive experience where the player is invited to explore a vast, beautiful and peculiar world.
Bokida's world is defined by two Stars : The Light one, the surface of which the player explores; and the Dark one, visible in the skies above. These two gigantic entities have been separated for a very long time, but the player's arrival marks a turning point in this equilibrium. Like two lovers longing to reunite after having been kept apart against their will, these two stars finally have a chance to merge once again through the player's actions.
Exploration revolves around the playful manipulation of a set of digital "tools" that allow the player to engage and harness the virtual environment. The player can create unique, colorful structures/compositions and colonize the canvas of the computer screen. Hence, the dormant world of Bokida is tamed and turns into a territory where the player toys with the simulated physics as she discovers the majestic landscapes it has to offer.
At the core of the experience, we designed a powerful digital toy bestowed upon the player who's free to playfully manipulate it. With these tools, the player can generate 3D structures, precisely cut and sculpt them and also push or blow away cut-off cubes and fragments, all of this in real time. Mechanics combine in an eloquent manner to offer an experience almost sensual in nature, where the player is invited to express her creativity and to navigate the vast, open world according to her own motivations.
We're a team of seven individuals who work together to create videogames, and we come from France :
Arnaud VANNIER
Lead Designer/Graphic Designer
Vincent LEVY
Game Designer/Graphic Designer
Damien FANGOUS
Level Designer/Playtest coordinator
Gautier JACQUET
Level Designer/Programmer
Romain PECHOT
Programmer/UI Designer
Aurélien HULOT
World Designer
Xavier DANG
Music Composer/Sound Designer