Frequency Domain is about exploring music and sound, ideally creating a synesthetic experience for the player.
The main goal is to enable players to see and feel sound/music.
The game does not have (and never will have) any sort of explicit scoring system, enemies, finishing line or any other game design tropes.
I want the players to explore the music and sounds for themselves in the way they want to and enable them to share their unique experiences through the Play Create Share system (in-game editor + settings exporter/importer).
Going forward, the upcoming live audio input feature will enable people to use Frequency Domain as a live interactive music visualizer as well.