As Slow As Possible (ASLAP) was inspired by a composition ("ASLSP") of notorious American composer John Cage. The original tempo instruction for the performing musicians was: as slow as possible. This videogame is investigating what "as slow as possible" could mean in the context of a videogame. How slow can a game become? One aspect of ASLAP (the videogame) and of ASLSP (the composition) is the perception of time and of the human time scale that goes from birth to death.
ASLAP starts slow, you need to "phase yourself in." It starts slow and gets slower and slower. And slower. Ad infinitum. Each player should decide for her/himself, how slow "as slow as possible" is.