You're stuck on a ship orbiting a mysterious planet, with only your ship's computer to keep you company. Chop chop, get to work and find out what's going on.
SPACEPLAN layers a humorous narrative with complex metaphysical concepts and the most basic of gameplay design in a Clicker. It's principles lay in strong and polished graphic design to communicate a confusing narrative and premise simply. It aims to demonstrate how simple, scoped-down design and aesthetic can still impress when consistent and combined effectively with well-designed audio.
It is an experiment in interactive experiences which reward non-active play with a story which is based partly on a total misunderstanding of Stephen Hawking's 'A Brief History of Time', becoming a non-intrusive narrative companion while you get on with your little life.