ULTRAWORLD's doors are open and beckon you to return. Come see what's new in ULTRAWORLD EXODUS, an expansion to the wildly abstract first-person exploration adventure you've heard so much (or little) about. The sole work of James Beech, a former Crytek/Sony AAA game developer, EXODUS is a visual novel/Art toy/who-knows-what.
FEATURING
IMPERFECT: A highly revised redux of the original ULTRAWORLD story. Ponder Exoplanets and Artificial Intelligence while trying to assist a self-aware NPC in the midst of an existential crisis. Some people loved it. Some people hated it. Feel free to decide for yourself!
EXODUS: A new continuation of the unusual sci-fi meta-narrative that could only be told in the video game medium. A year has passed and ULTRAWORLD has changed. Your old pal is dismayed by your inaction, but this gives way to a new friend with an impossible plan. Embrace the hivemind!
VACATION MODE: A greatly expanded free-roaming mode where you're the Artist. Change the colors, filters, particles, and rendering modes for infinite visual variety (and I do mean infinite). Then soar above the landscape, camera in hand, looking for the perfect picture. Every shot is a unique abstract painting, created by you, and fit to hang on your walls. Get in there and start snapping!