MECHA | TWITCH | BLOODSPORT
Waiting for Horus is a multiplayer twitch shooter, similar to the kin of Quake.
We developed this game for each other in response to the lack of recent fast-paced shooters.
-> Devine Lu Linvega/Aliceffekt - Design, Direction, Mapping, Modelling and Sound
-> Renaud Bedard - Development, Code
-> Henk Boom - Development, Code
-> Orihaus - Additional Code, Environment Design
-> Mangadrive - Music
# This is still an early version of the game, more to come as we are still fine tuning the gameplay.
# We are hosting public play tests on sunday nights