Alien Jelly: Food For Thought

Entrant 2017

Collective Mass


Alien Jelly: Food For Thought is a mobile puzzle platformer game with a retro 50's b-movie style. Think of Sokoban combined with Monument Valley and a healthy dash of Super Mario. The audio matches the style perfectly, heavily reliant on the theremin to emphasize the theme. The environments are a mix of 2D and 3D, with the game itself being entirely in 3D space.
The primary game design element is the ability to flip the world at any time on one axis. This coupled with lots of traditional platforming elements, such as spikes, crates, portals and moving elements, makes for some fun and challenging puzzles. The ultimate goal is to get the Alien Jellies to the flying saucer, often placed at the opposite end of the level. The scoring is based on collecting pastries that have been scattered throughout the level. The second tier of collectibles are the gifts, that once collected, reward the player with beautiful illustrations, witty descriptions, and powers that allow the player to better face the challenges ahead. The game also allows the player to rewind time. This can be used to either undo mistakes or to reach hidden collectibles.
The game has 50 handcrafted levels, that use one or all of the three available characters. Each character has a special ability and often the player has to carefully use these powers together to solve a level.
The game has a nice slow difficulty ramp to allow for players to grasp each gameplay concept as well as a full tutorial system.

Swipe left or right to move the character left or right. Swipe up or down to move the character backward or forwards. Tap and hold with two fingers and then turn/twist to rotate the world. Get all of the characters to the flying saucer to complete the level. Collect the pastries for score.