CONTROL - an experimental (meta) game about game interface constraints

Entrant 2014

Kieran Nolan


CONTROL takes place in a computer that is part early IBM PC compatible, part tape loading 8bit home micro. Use the basic arcade control scheme of 8 directions and one action button to control a downsampled representation of your hand, while negotiating a series of increasingly complex videogame control devices.

The game has 10 levels. The first 9 of these are based on existing videogame controllers, while Level 10 is the 'OctoPad', an experimental concept prototype. The player must successfully press all the highlighted controls to proceed to the next stage. If the timer or energy level reaches zero then it's 'Game Over'!