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Killing Time at Lightspeed
You never know what will be the last thing you say to someone. On a transport ship leaving earth, a passenger kills time by scrolling through the messages of their social media feed. As the ship leaves and moves further and further away from home, the delay between sending messages and their arrival lengthens. What feels like minutes on the ship is hours, days, weeks, even years back on Earth. Each refresh of the timeline is a tiny window into the past. What will you do in those precious few moments as the lives of everyone you know pass by?
Created for the 2014 Antholojam. A text-based game structured like a social media timeline, where the story plays out faster than you can act. An attempt at exploring the connections we all have to people online who we may be powerless to help except with our words.