ATUM is a game that pulls the player into a world where the player is the mechanic. It brings a novelty take on the point-and-click gameplay of previous generations and it combines it with 'platformer puzzles. The game plays with the concept of multi-layer gameplay, dipping its layers in mathematical loops and philosophical recurrences.
The design and the aesthetics are influenced by sci-fi classics like Blade Runner and Martian Time Slip by Philip K. Dick. There are many in-game references to our sources of inspiration that complement the underlying storyline, using the environment as a narrative device.
ATUM is currently being developed at NHTV IGAD, Breda, The Netherlands as part of the University's Gamelab.
"You Are Here, reads the legend on that map. Which one is you?
Does it matter? Your finger is a pointer on a screen."
—Gene Van Troyer