It takes a hundred days for a vine leaf to complete its life cycle: from spring to autumn, the leaves thrive and provide the fundamental energy to grow the grapes. Hundred Days will put you in charge of managing a small and abandoned winery: from selecting the types of vine you want to grow, to naming your final product, every decision of the challenging business of winemaking will be in your hands. Take care of your vineyard, learn to follow the rhythm of the seasons, harvest, label your bottles and sell them on the market: every choice you make will have an impact on the quality and quantity of the wine you produce and sell. Increase the reputation of your company worldwide, expand your business and manage the tight schedule of your daily tasks. Each turn will represent a day in your new life: once your business is up and running, attention to details will be key to succeeding in your endeavours. In fact, as opposed to classical tycoon games, in Hundred Days you'll make progress by constantly improving every aspect of your venture, honing your skills to perfection and meticulously planning the required activities: rather than mechanising the production, care and craftsmanship will be your guiding pillars. This is a winemaking simulator that will make you aware of the struggles endured by real-life winemakers, while rewarding you with the pleasures and secrets of a millenary tradition.
Hundred Days is a game about winemaking that involves balancing resources and managing time. However, even before considering it as a business, making wine must be understood as a complex art. To be a successful winemaker, you'll need to get a grasp of chemistry, live by a strict routine, have a bit of luck, and infuse your craft with a lot of passion. In 1990 Yves Hohler, lead designer and co-founder of Broken Arms Games, moved with his family from Switzerland to Italy to pursue the path of winemaking. Even if at the time he was only a child, this decision has shaped his existence ever since: he attended and graduated from the Oenological High School Umberto I (in Alba, Italy) to become an expert in the field. At the moment, besides being a professional in the video game industry, he is still continuing the winemaking family business. Loosely built on Yves personal experience, the game's narrative can be considered partially autobiographical: the player, in fact, will start their journey from an abandoned winery, and will consolidate the business day-by-day, learning from their mistakes. Broken Arms Games, as a studio, is based in the Italian region of Piedmont which is renowned for the production of world-famous wines such as Chardonnay, Nebbiolo and Barbera, just to name a few. The entire team is deeply connected with the cultural heritage of Piedmont (a winemaking region) and this makes the experience depicted in the game a truly realistic simulation. Hundred Days takes pride in offering the player a thorough experience: real data provided from local winemaking businesses have been used and implemented in the game, while even the in-game tools and machinery are modelled after the real ones.