Lord of the Bats started as a goal to give back to the community using our unique skillsets as game developers. In late October 2014, we were contacted by Make-A-Wish Foundation Alaska and Washington about a local teenager, Mason, who wanted his dream game made. Mason provided us with details on the story, world, characters, and game mechanics of Lord of the Bats as well as art concepts which we used to create an art style and final assets. We met with Mason and his family four times over the course of the game's development and delivered the final version of his game to him at the end of April 2015.
About the game: From the mind of creative director Mason comes Lord of the Bats, a 2D side-scrolling platformer. Journey with Private Battede as you traverse the Cactus and Desert, climb Mt. Loopemus, and stop the evil that has taken hold of the bat kingdom. Control your bat familiars to solve tricky puzzles and collect all the coins in each level. Can you locate the magic fruit and save the bat kingdom?