Nerve Damage is a glitch-punk first person shooter with hyper fast arcade-style gameplay, distorted visuals, and loud music. The player quickly progresses through a series of semi-randomized levels, defeating enemies and scoring combos in order to earn a high score.
The game is equally influenced by experimental visual art and the immediacy of classic action games. I want to create an experience that is visceral and overpowering while still being enjoyable to play. The visual distortion also serves to complicate the player's relationship with the virtual world, highlight the screen as an essentially flat plane rather than a window into a 3D environment, and make the player aware of the process of projecting themselves into a game.